Showing posts with label Physics. Show all posts
Showing posts with label Physics. Show all posts

Monday, 18 June 2012

Essential Physics - Key Laws and Uses Summarized

Essential Physics - Key Laws and Uses Summarized
1992 | ISBN-10: 0746007043, 0746007035 | PDF | 64 pages | 31,2 MB

-- Pocket-sized companions present the key facts of science
-- Concise study guides for exams with clear diagrams, charts and illustrations


Wednesday, 29 February 2012

How Things Work: The Physics of Everyday Life, 4th Edition

Louis A. Bloomfield, "How Things Work: The Physics of Everyday Life, 4th Edition"
632 pages | Publisher: W/l.y | 2009 | ISBN: 0470223995 | PDF | 46 MB

How Things Work uses familiar objects to introduce basic physics concepts, demonstrating the excitement and relevance to professionals in a variety of technical fields. Because its structure is defined by real-life examples, this book explores concepts as they're needed and then revisits them later on when they reappear in other objects.

It integrates case studies throughout the chapters to easily convey an understanding and appreciation for physics. For example, discussions of skating, falling balls, and bumper cars are included to explain the Laws of Motion. Air conditioners and automobiles are used to explore thermodynamics. Engineers, architects, and professionals in other technical fields will benefit from the material that connects science to our everyday world.




Friday, 10 February 2012

Physics for Architects (First edition, 2003)

Yehuda Salu - Physics for Architects (First edition, 2003)
Publisher: Infinity Publishing | 2009 | ISBN: 0741419297 | Pages: 354 | PDF | 336 MB

The author is a physics professor at Howard University. He has taught the course "Physics for Architecture" for many years. He is a strong believer that introductory physics courses should be tailored to their audience, and should be based on clear presentation of principles, judicious selection of topics, and integration of theoretical concepts and practical applications. Contents:
1. MATHEMATICAL REVIEW
2. MOTION IN ONE DIMENSION
3. FROM 1 TO 2 AND 3 DIMENSIONS
4. STATICS
5. LATERAL FORCES
6. WORK, ENERGY, POWER, MOMENTUM
7. HEAT AND THERMODYNAMICS
8. ELECTRICITY
9. OPTICS
10. ACOUSTICS

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Friday, 13 January 2012

Mathematics and Physics for Programmers

Danny Kodicek, John P. Flynt, "Mathematics and Physics for Programmers, 2nd Edition"
Publisher: C..rse T.chn.lo.y P.R | ISBN: 1435457331 | September 28, 2011 | PDF | 688 pages | 8 MB

The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they're missing the core math and physics skills they need to develop even simple games. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, SECOND EDITION teaches beginning game programmers they skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to more complex topics, the book combines theory and practice and the reader develops a number of games throughout the course of the book. With the concepts and techniques presented in the book, readers should be able to program a number of standard casual game types, including Mario-style platformers, driving simulations, puzzle games, and a simple first-person shooter. They will also gain a basic understanding of 2D and 3D geometry.